Hello, and welcome back for the second round of productivity lessons I learned from World of Warcraft. I’m breathing a huge sigh of relief that people are liking it so far, let’s keep it goin’…:). Kicking it off with number 3…
3. Work smarter, not harder.
In the World of Warcraft, just like in the real world, you get compensated for certain actions. If you kill a creature or complete a quest, you’re rewarded with a small bit of currency or a random object that you can sell to a vendor for currency. You spend your time, you get paid for your efforts, and you can use that compensation to buy something that will enhance your overall experience. Sounds like a hauntingly familiar situation, doesn’t it? And I’m sure you’ve known your share of co-workers that spend an undue amount of time at work in an effort to earn a promotion or a little bit more money.
Well, WoW also has its share of workaholics. I’m talking about players who have spent over 24 hours at a time(yes, really)killing monsters non-stop in pursuit of that almighty gold coin or level. We call this kind of behavior, appropriately enough, “grinding.” And it means exactly the same thing as it does in the working world.
These players usually burn out long before they reach their goal, and with good reason.
While I applaud focusing on your work, and living with purpose, you should also learn how to streamline your work, as I said in the first article. There are only so many hours in a day, and unless you want your work to become your life(and I assume you don’t), you should start learning how to work more efficiently, instead of trying to force more hours into your workweek. That way lies madness.
4. Not everything is treasure.
In WoW, people are constantly hoarding stuff. And the majority of it isn’t even useful stuff. If a vulture drops a gizzard that can be sold for 39 copper pieces(the WoW equivalent to pennies), there is someone somewhere that has a bag full of vulture gizzards. I’m not even joking about that. When players start out, these items are collected and sold to a vendor, because that’s one of the few ways that a new player can make money. It’s a normal thing.
The trouble comes when you’ve been playing for a few months or years, and you start attributing value to items that have little to none.
I’ve heard many variations of this scenario: “Oh, I can’t get rid of this sword, I got it when I killed that thing that time.” Do you ever use it? “No, but I can’t get rid of it, it’s valuable.” Yeah, but it’s not. It’s worth 75 copper. “You just don’t understand.”
Or this scenario: “Man, I can’t get rid of this helmet, it’s got little wings on it.” Do you ever wear it? “No, but look at the wings!” How would people even know it’s got wings if you don’t wear it? They can’t see into your bags. “Yeah, but I’ll know.”
So people start filling their bags with these “cool” and “meaningful” items that they never use. And they end up having to buy bigger bags(which can be very expensive) or more bank storage space(which is also very expensive), just to store things that they don’t really need.
A great example of this is a friend of mine who had been waiting months for an extremely rare weapon to drop from a boss. The weapon finally dropped, and all interested parties were asked to roll dice for it. He rolled, and he won. He was so excited.
Now, it’s important to know that when you win a roll for something, the game usually moves it directly to your bags. But because his bags were full, the weapon stayed on the boss’s body. He didn’t notice this little fact until the body had disappeared, and the weapon disappeared with it. Needless to say, he was devastated.
But there’s a good lesson to be learned here. Keep your containers empty. Whittle things down to the bare essentials. Use what you can. Get rid of what you don’t. Because it doesn’t matter if it’s swords, or purses, or outdated ideas, there are just some things that aren’t worth holding on to. Otherwise, how will you ever make room for the things that are really important?
Thanks again for reading, friends. The final installment is coming soon, and I’ll be throwing in a sixth lesson…for free! Which is somewhat redundant, considering the first five lessons were also free, but the sixth one is…even more.…free. Somehow. It’s very complicated. Thanks again!